Sarah the Beef

"Are you related to that actor guy?"

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Looking Back on E3 2014

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One month ago, the show floor at the Los Angeles Convention Center opened up, officially kicking off E3 2014 after a day of press events. That morning, Nintendo blew everyone away with a hilarious and on-point direct presentation to their fans. My calendar from that day, that week, is littered with events, reminders of the one-week whirlwind I spend living the dream every year. Yes, there are other conventions, other events, and I love them dearly, as well as the people I get to see, but nothing is like E3.

This was my fourth year covering the show for The Escapist, sixth overall, and I’m still bursting with pride to be part of such an amazing team. The last three years were spent rooming with and working for the incredible Susan Arendt, who is now Managing Editor over at Joystiq, and I was worried that it would feel… off without her. And though I missed having my dear friend at my side, I still had a great, incredibly productive week. The hard-working Escapist team just made me want to push myself more, do better, and the end result is that I’m pretty pleased with my work. This was one of my favorite years, and I think it shows.

Working E3 means you’re not always writing under the best conditions. You’re hungry and tired and (in my case) constantly caffeine-deprived. You’re trying to give each piece the time it deserves while the list of previews on your to-do list gets longer and longer. You’re writing very early in the morning, very late at night, and during any snatches of time you can grab in the media room. And you’re walking miles each day going from the South Hall to the West Hall and back again (not to mention any off-site appointments).

When I describe E3 to my friends who’ve never been, it doesn’t sound… pleasant, does it? Little sleep, not enough coffee, never knowing when you’ll get to eat, more work to do than the hours in the day allow for? Even when I’m at home, fully rested and getting my six-or-more cups of coffee a day, it seems odd when I look back on it. It’s very much a “you have to be there” situation, and it’s not for everyone, but I fucking love this industry, and I hope it will always be for me.

Now that I’ve rambled and reminisced for way too long, here’s a wrap-up of all my E3 coverage.

Read more …

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I’m already a guy, and every other game is Johnny Whitedude to start with, so I like playing games that give me the option to not be Johnny Whitedude.

- Luke Brown, ContinueCast #45 (via apkinesis)

And now a reading from the Gospel according to Luke:

(via continueshow)

Occasionally that dude I married says something kinda smart.

(Source: youtube.com, via continueshow)

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Neverending Nightmares Fights the Stigma of Mental Illness Through Psychological Horror | e3 2014 | The Escapist

This was one of my favorite games at E3 this year. It’s not a AAA game with a huge publisher and lots of guns and online multiplayer; it’s a Kickstarted indie horror game that relates its creator’s struggles with mental illness through gameplay. Fighting the stigma of mental illness is an issue that’s very personal to me, so I couldn’t help but be interested, and the game is genuinely worth playing. I love finding random off-the-beaten-path surprises like this.

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forlork:

disney-pixars:

perpetualdreamings:

People who think Ariel only wanted to be human so she could get with Eric

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Fun fact: She sang “Part of That World” before she had so much as seen Eric. Eric was just the icing on the cake. 

Oh he iced her cake alright

THANK YOU.

I related to Ariel as a kid because she felt like she didn’t belong—she was a weirdo who didn’t fit in with her family or environment. When people dismiss The Little Mermaid as a movie about “a girl giving up her voice to be with a man” it makes me want to stab them with a dinglehopper.

(via trinandtonic)