Today I called a fairly prolific YouTuber “a piece of shit” on Twitter in response to some sexist, dickbag comments he made in regards to a recent gaming industry scandal. For my friends who don’t know, suffice it to say a prominent female game designer was blasted by an ex, and now a vocal group of men on the internet think her private life is up for public discussion. That’s a whole other thing, let’s not even get into it, other than to make my personal feelings clear: Zoe Quinn didn’t deserve this shit, no woman in this industry does.
Anyway, in response to that, I started getting abuse on Tumblr and Twitter. I’ve been professionally Internetting While Female for seven years, so I can’t say it’s the first time an anonymous rando told me to kill myself, or the first time Twitter trolls tried to take me down a peg in their own pathetic ways. I’m also not prolific enough that it happens constantly enough to derail my life on a regular basis.
Today was so draining. The original situation is complicated for reasons I can’t get into, but what came after it—it was distracting and gross and exhausting.
Then I thought about the more well-known women in the industry, and how wading through this tiresome bullshit is just part of their day-to-day. On top of difficult, challenging, stressful jobs, these women I admire—high-ranking editors, talented game designers, amazing community managers, I could go on—have to deal with people on the internet constantly trying to tear them down for the simple crime of having a vagina and liking video games and, sometimes, daring to voice an opinion (often only the first two qualifiers are necessary). And it’s just not fucking fair.
I don’t expect to change the minds of the horrible vocal minority, the ones who literally think equality is about murdering every single man on the planet. The ones who shame women for having any hint of sexuality. The ones who scream about SJWs and WHITE KNIGHTS because they quite literally cannot fathom a reason guys might be decent to women aside from “trying to get laid.” Fuck those guys. They’re lost causes and I want nothing to do with them anyway.
But maybe there’s one or two people in the middle, on the fence, who don’t like slut-shaming but instead of making a difference whine “not all men,” maybe people like that who might be open to reason. Maybe instead of sending that horribly sexist, derogatory tweet, he’ll delete it instead.
More likely, no one will listen. But I won’t stop calling people out on their bullshit, no matter what kind of half-witted MRA Twitter army they have at their command. If that’s okay with you, come at me with your stupid, unoriginal insults and threats.
I have more respect and admiration than ever for the amazing women fighting for this industry every day, and the allied men who won’t stand for this shit either. You guys make covering the gaming industry an amazing experience I wouldn’t trade for anything, trolls and all.
Not really sure what prompted this. Was it because I called out some douchebro on Twitter for posting a digusting, sexist comic? Because I agreed with a high-ranking editor at a feminist geek site? Or just because I had the nerve to Internet While Female? Who knows?
May they be forever alone for their elitist douche-baggery.
I was recently interviewing the woman who founded Her Universe and we were talking specifically about women and geekdom. I asked about the rise of girls in geek culture and she very accurately corrected me: There is no “rise” of geek girls. We’ve always been here. Girls are just as nerdy as dudes are. Ladies have always been interested in sci fi and fantasy and video games - we just don’t talk about it a lot because men are assholes.
"There is no rise of the geek girl. We’ve always been here."
There’s a new Spider-Woman variant cover that is, er…. less than good. But(t) we had fun with it, anyway.
Hit the link for the rest (as well as for actual, serious commentary on the cover).
So. Wrote this up today. Later on, professional comic artist Vasilis Lolos decided to comment on the post, then called himself a troll and was obviously just there to start some trouble (a no-no on The Mary Sue comment policy), so I banned him.
Then he signed up for another Disqus account to say some more.
All of his comments are still on the post except for one where he linked off to some adult comic art and this second-account one.
One month ago, the show floor at the Los Angeles Convention Center opened up, officially kicking off E3 2014 after a day of press events. That morning, Nintendo blew everyone away with a hilarious and on-point direct presentation to their fans. My calendar from that day, that week, is littered with events, reminders of the one-week whirlwind I spend living the dream every year. Yes, there are other conventions, other events, and I love them dearly, as well as the people I get to see, but nothing is like E3.
This was my fourth year covering the show for The Escapist, sixth overall, and I’m still bursting with pride to be part of such an amazing team. The last three years were spent rooming with and working for the incredible Susan Arendt, who is now Managing Editor over at Joystiq, and I was worried that it would feel… off without her. And though I missed having my dear friend at my side, I still had a great, incredibly productive week. The hard-working Escapist team just made me want to push myself more, do better, and the end result is that I’m pretty pleased with my work. This was one of my favorite years, and I think it shows.
Working E3 means you’re not always writing under the best conditions. You’re hungry and tired and (in my case) constantly caffeine-deprived. You’re trying to give each piece the time it deserves while the list of previews on your to-do list gets longer and longer. You’re writing very early in the morning, very late at night, and during any snatches of time you can grab in the media room. And you’re walking miles each day going from the South Hall to the West Hall and back again (not to mention any off-site appointments).
When I describe E3 to my friends who’ve never been, it doesn’t sound… pleasant, does it? Little sleep, not enough coffee, never knowing when you’ll get to eat, more work to do than the hours in the day allow for? Even when I’m at home, fully rested and getting my six-or-more cups of coffee a day, it seems odd when I look back on it. It’s very much a “you have to be there” situation, and it’s not for everyone, but I fucking love this industry, and I hope it will always be for me.
Now that I’ve rambled and reminisced for way too long, here’s a wrap-up of all my E3 coverage.
This was one of my favorite games at E3 this year. It’s not a AAA game with a huge publisher and lots of guns and online multiplayer; it’s a Kickstarted indie horror game that relates its creator’s struggles with mental illness through gameplay. Fighting the stigma of mental illness is an issue that’s very personal to me, so I couldn’t help but be interested, and the game is genuinely worth playing. I love finding random off-the-beaten-path surprises like this.